Sina Rahmani
Game Developer and Graphic Programmer
About me
I began my career as a game developer in 2019, starting with Unity. I worked as a Unity programmer at several companies for about four years. Then, I pursued a master’s degree in Computer Games at City St. Georges, University of London. During my studies, I started learning graphics APIs like OpenGL and DirectX 12. Currently, I’m planning to learn Unreal Engine 5 and further improve my skills in DirectX 12 and OpenGL.
- rahmani.sina1992@gmail.com
- +44(0)7762439113
Work History
Senior Unity Developer - Full time
Karizma Game Studio
Tehran, Iran
August 2022 - September 2024
Tasks and Responsibilities:
- Programming and developing changes for the ‘Yatzy’ mobile game with Unity Engine.
- Developing the ‘Farkle’ Mobile game with Unity Engine
- Writing guidelines and documentations for implementing various parts in both ‘Yatzy’ & ‘Farkle’ games
- Technical Manager of the ‘Yatzy’ project
Unity Developer - Part time, Remote
Happy Galaxy Studio
Rasht, Iran
January 2022 - April 2022
Tasks and Responsibilities:
- Developed the game ‘Happiness Planet’ mobile game for Android with Unity Engine.
- Developed some educational mobile games for Android with Unity Engine.
Unity Developer - Part time
Inotek
Tehran, Iran
February 2021 - July 2021
Tasks and Responsibilities:
- Developing the required changed for the ‘Scoop’ mobile game with Unity Engine.
- Building Publishable output releases of the ‘Scoop’ game for Android & IOS
Unity Developer - Contract
Fotros Pouya Rayaneh
Tehran, Iran
August 2019 - May 2020
Tasks and Responsibilities:
- Developed the ‘Lantern’ game using Unity Engine for Android and Windows
- Developed the ‘Popcorn’ mobile game using Unity Engine for Android.
Electrical Engineer - Full time
Bargh Ara
Tehran, Iran
October 2018 - May 2019
Tasks and Responsibilities:
- Programming for power systems simulation through Matlab software
Skills
Programming Languages
C++
C#
Python
Java
Graphic APIs
OpenGL
DirectX 12
Game Engines
Unity
Unreal Engine
Windows Programming
WPF
Windows Form
Win32 API