Sina Rahmani

Game Developer and Graphic Programmer

About me

I began my career as a game developer in 2019, starting with Unity. I worked as a Unity programmer at several companies for about four years. Then, I pursued a master’s degree in Computer Games at City St. Georges, University of London. During my studies, I started learning graphics APIs like OpenGL and DirectX 12. Currently, I’m planning to learn Unreal Engine 5 and further improve my skills in DirectX 12 and OpenGL.

Work History

Senior Unity Developer - Full time

Karizma Game Studio

Tehran, Iran

August 2022 - September 2024

Tasks and Responsibilities:

  • Programming and developing changes for the ‘Yatzy’ mobile game with Unity Engine.
  • Developing the ‘Farkle’ Mobile game with Unity Engine 
  • Writing guidelines and documentations for implementing various parts in both ‘Yatzy’ & ‘Farkle’ games 
  • Technical Manager of the ‘Yatzy’ project

Unity Developer - Part time, Remote

Happy Galaxy Studio

Rasht, Iran

January 2022 - April 2022

Tasks and Responsibilities:

  • Developed the game ‘Happiness Planet’ mobile game for Android with Unity Engine.
  • Developed some educational mobile games for Android with Unity Engine.

Unity Developer - Part time

Inotek

Tehran, Iran

February 2021 - July 2021

Tasks and Responsibilities:

  • Developing the required changed for the ‘Scoop’ mobile game with Unity Engine.
  • Building Publishable output releases of the ‘Scoop’ game for Android & IOS

Unity Developer - Contract

Fotros Pouya Rayaneh

Tehran, Iran

August 2019 - May 2020

Tasks and Responsibilities:

  • Developed the ‘Lantern’ game using Unity Engine for Android and Windows
  • Developed the ‘Popcorn’ mobile game using Unity Engine for Android.

Electrical Engineer - Full time

Bargh Ara

Tehran, Iran

October 2018 - May 2019

Tasks and Responsibilities:

  • Programming for power systems simulation through Matlab software

Skills

Programming Languages

C++
C#
Python
Java

Graphic APIs

OpenGL
DirectX 12

Game Engines

Unity
Unreal Engine

Windows Programming

WPF
Windows Form
Win32 API